Werewolf is a cool game. I could describe it as party game, or a parlor game, but that wouldn't do it justice. It's a psychological game, and a logical game, and a fun game. It is the goods game.
This is werewolf stuff. Currently there are 3 things here you might want.
First, how to play. Zarf's werewolf page (which refers to it as a mind game) is where I originally learned the rules. That page has a good description of the basic play, as well as some useful links, but it doesn't describe many of the commonly used (and less commonly used) variations and additions. As such, I have taken it upon myself to write my own page describing the rules -- or rather, the set of "house rules" and variations that I usually play with. For a much larger set of variations, see The Graduate Mafia Brotherhood of Princeton University.
Second, a large collection of werewolf transcripts. These are records of actual games played over the internet using a bot (usually called Floyd, but sometimes Waldo) as the moderator. There are at this time 92 such transcripts available; because the number is so large I have listed them on a separate page.
Third, a set of pictures I made for making werewolf cards to be used for playing real-life werewolf (e.g., playing with people physically in the same room, not over the internet). These files are in PNG format, and (for the most part) depict fairly standard round-headed characters, with differing accoutrements for each role (as described in the table below). These pictures are freely usable; I claim no copyright. For coolness, however, it would be nice if you mentioned where you got them in the event that you do in fact use them.
Werewolf cards | |||
---|---|---|---|
Villager |
Werewolf |
Seer |
Wolfsbane carrier |
Devil |
Vigilante |
Mason |
Magistrate |
Mafia |
Archangel |
Spy |
A ZIP file with all the PNGs in it. |